What you can actually hear
Real workflows that need the audio
A remote desktop session is silent without audio routing — which means half the apps people actually use stop being useful. Here is what works with audio in place.
- Music streaming — Spotify, Apple Music, YouTube Music
- Whatever's playing on the host Mac plays through the iPad speakers in real time. Skip a track on the Mac with the iPad keyboard's media keys, audio updates instantly. Cross-fade behaviour, EQ settings, lossless audio — all preserved because Remio captures at the system output level.
- Video calls — Zoom, Google Meet, FaceTime, Teams
- The other side of the call streams to your client device. Lip-sync stays aligned at the frame level so people don't sound off-screen. The 22 ms audio delay is well below the 200 ms threshold where call participants start noticing latency on the speaker's side, and well below the 80 ms where the listener notices echo.
- Audio production — Logic Pro, Ableton, Pro Tools
- Mixes play back through your client headphones in sync with the timeline. Scrub the playhead and audio scrubs with you. Solo/mute changes are instant. The 22 ms algorithmic delay is within tolerance for editing and mixing; tracking with a microphone on the client side and monitoring through plugins is closer to 40 ms round-trip, usable but tight for vocal monitoring.
- Video editing — Final Cut Pro, Premiere, DaVinci Resolve
- Audio waveforms scrub in sync with the timeline as you drag through. Multitrack audio mix-downs play back accurately. Audio meters on the host respond to the same audio the client is hearing because both come from the same buffer.
- Games — spatial audio, footsteps, voice chat
- Stereo positional cues survive the codec — footstep direction, weapon report, ambient music all arrive at the client with the same spatial signature they had on the host. Discord voice chat coming in to the host gets mixed with the game audio in the system output, captured together, streamed together.