A wired LAN puts Remio at 12 ms glass-to-glass on an M2 Pro client. Competitive shooters run at 144 fps. AAA titles run at 60 to 90 fps in 4K HDR. No account. No vendor lock. No per-seat license.
Host: Ryzen 7 7800X3D, Radeon RX 7900 XTX, Windows 11, wired 2.5 GbE. Client: iPad Pro M4 on Wi-Fi 6E or M2 Pro MacBook on wired LAN. Numbers reflect a five-minute median in a real session, not a benchmark loop.
LAN figures assume a wired 2.5 GbE link to the host and a clean Wi-Fi 6E channel for the iPad client. Across the public internet, latency tracks your route — Remio steps down to standard color and adjusts bitrate without dropping the session.
Remio forwards a real gamepad to the host, not a mouse emulation layer. HDR metadata passes through. The encoder reacts to your link in real time.
Bluetooth pair a PS5 DualSense, Xbox Wireless Controller, or an 8BitDo Pro 2 to the iPad or Mac. Remio reads the controller on the client and replays it as a native gamepad on the host using the system's standard gamepad path on Windows or macOS. Rumble, gyro, accelerometer, and DualSense adaptive triggers all survive the round trip.
Hardware H.265 and AV1 carry true color over a direct device-to-device link, so HUD glyphs and inventory text stay crisp. HDR10 metadata propagates from the host display profile to the client panel — Liquid Retina XDR on iPad Pro, OLED on iPad Pro M4, and OLED on supported Android phones all light up correctly.
The host encoder reads round-trip time and packet loss from the client every frame. Wi-Fi 6E roams, channel switches, and brief congestion are absorbed by encoder bitrate, not by the player. When you walk from the office to the kitchen, the stream does not stutter — it drops a notch in bitrate for two seconds and recovers.
The host uses the hardware video encoder on NVIDIA, AMD, Intel, or Apple Silicon. There is no vendor allow-list. A Mac Studio host streams to an iPad client through Apple's hardware encoder. A Ryzen plus Radeon PC streams through AMD's. You do not buy a different GPU to use Remio.
Remio streams the whole desktop session. Stores and launchers behave exactly as they do at the host. There is no per-game allowlist and no separate streaming service to register.
Big Picture launches as it does locally. Steam Input rebinds your DualSense to whatever button layout the title expects. Cloud saves sync. Workshop installs work the same way.
Free weekly Epic launches stream the same as paid titles. GOG Galaxy and Battle.net both deliver their full library, including Diablo IV and Call of Duty, without a separate streaming permission.
Game Pass titles installed locally on the host stream through Remio. Forza Horizon 5, Starfield, and Halo Infinite render at the host GPU's native quality, then encode for the client over the existing session.
Valorant and League of Legends run through Vanguard and the Riot anti-cheat exactly as they do locally. Remio is not a virtualization layer, so kernel-level anti-cheat sees a normal session.
A straight read of the gaming-relevant axes. Numbers from each vendor's documentation as of May 2026.
| Axis | Remio | Parsec | Moonlight | Steam Link |
|---|---|---|---|---|
| Host GPU support | NVIDIA, AMD, Intel, Apple Silicon | NVIDIA and AMD | NVIDIA only | NVIDIA, AMD, Intel |
| Account required | None — 4-digit pair | Yes | Self-host Sunshine | Steam account |
| Color fidelity | True color | Standard color on free tier | Standard color | Standard color |
| Maximum frame rate | 120 fps at 4K, 144 fps at 1440p | 60 fps on free tier | 120 fps | 60 fps |
| End-to-end encryption | Direct, end to end | Partial, cloud relay | LAN only | LAN only |
| Setup time | Around 30 seconds | 5 to 10 minutes | 10 to 20 minutes | 5 minutes |
| Price | Free, no tier | Freemium | Free, open source | Free with Steam |
Install Remio on the gaming PC and on the iPad, Mac, or Android device you want to play from. Type the 4-digit pair code once. The two devices are bound for life.