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Gamepad & controller setup.

Remio turns your phone, tablet, or laptop into a wireless controller for your computer. Pair a controller to the client device, connect to your host, and play: on a Windows or Linux computer the games see a real controller — sticks, triggers, buttons, and rumble that comes back to your hands. A few minutes from unboxing the controller to playing.

Overview

A controller doesn't have to be plugged into the gaming computer to play games on it. Remio sends every button press and stick movement from the client to the host. On a Windows or Linux host, Remio Host creates a real controller for each player — an Xbox 360 or a DualShock 4 — up to four at once, each in its own player slot, so games find it the way they find any controller plugged in. A Mac can't create a virtual controller, so a Mac host turns the buttons into keyboard and mouse input instead (more below).

On any computer you can also choose Keys & mouse as the output in the Gamepad panel: each control then sends a key or a mouse click instead, and games won't see a controller. It's one or the other — never both at once. Keys & mouse is a great fit for menus, strategy and building games, and anything that plays fine with keyboard and mouse.

Prerequisites

Supported controllers

Xbox, PlayStation DualShock 4 / DualSense, MFi and the other controllers your device supports can pair. Whichever you use, a Windows or Linux computer sees an Xbox 360 or a DualShock 4 controller — you pick which under Controller type in the Gamepad panel. A Mac host reads any of them as keys and mouse.

01 · Pair the controller to your client device

Use your client device's standard pairing flow — Remio doesn't replace it. Once the OS shows the controller as connected, Remio Client picks it up automatically.

Verify the OS reports the controller as connected before opening Remio. A failed pair at the OS level can't be fixed inside Remio.

Tip

Wired USB-C is always lower latency than Bluetooth. If you're playing competitively over a flaky Wi-Fi connection, plug the controller in.

02 · Open Remio Client and connect to the host

Launch Remio Client. When you connect to a host, the controller is automatically forwarded. Open the Gamepad panel in the session toolbar to see where it stands: Preparing… while the computer sets up the controller, then Ready (Xbox 360) or Ready (DualShock 4). On a Mac host it reads Keys & mouse, and No controller means Remio hasn't seen one yet.

You can plug or unplug controllers mid-session. Hot-add and hot-remove both work without disconnecting the stream. Each controller takes its own player slot, listed under Players; a Mac host serves one player at a time.

03 · Confirm your inputs are reaching the game

Before diving into a game, do a quick sanity check on the host. This avoids spending ten minutes debugging what turns out to be an OS-level pairing issue.

# Gamepad input flow
Controller → Bluetooth/USB → Client device OS
Client OS → Remio Client reads button and stick events
Remio Client → sends them to the host, one player slot per controller
Windows / Linux host → creates an Xbox 360 or DualShock 4, rumble goes back
Mac host → turns them into key presses and mouse movement
Game on host → reacts like it does to a controller (or to keys and mouse)

04 · Launch a game and test everything

Open the game on the host. Two quick checks:

If the game doesn't react, choose the controller inside the game or restart the game — some only look for controllers when they launch.

Good to know

Gamepad input travels on the same low-latency connection as keyboard and mouse. On a Windows or Linux computer the game sees a real controller and shows gamepad button prompts. Remio Pro adds the gamepad builder: redesign the on-screen controller, remap a controller's buttons and sticks, and save a profile per game that switches on by itself when that game comes to the front. Playing with a controller, rumble, and up to four players are free.

What the host sees

On a Windows or Linux computer the host sees a real controller, not your hardware: an Xbox 360 or a DualShock 4 for each player, as if it were plugged into the computer — so games need no controller support of their own. On a Mac the host sees keyboard and mouse input, because macOS doesn't let Remio create a virtual controller. If a Windows or Linux computer can't create the controller, the Gamepad panel says why.

PlayStation controller features

A DualShock 4 or DualSense connected to your iPhone, iPad or Mac sends more than buttons across — to games on a Windows or Linux computer, with a current Remio Host.

Rumble and haptic feedback

Supported on Windows and Linux computers. When a game rumbles, the vibration is sent back to your controller — each player's own, including trigger rumble on controllers that support it. A phone has a single motor, so with the on-screen gamepad left/right and trigger rumble play as one. A Mac host has no controller to rumble, so nothing comes back.

Up to four players per session

On a Windows or Linux computer Remio forwards up to four controllers at once, each in its own player slot, so local co-op works with everyone's controller connected to the same device. A player can hand off between the on-screen gamepad and a real controller mid-game. A Mac host plays one controller at a time.

Latency optimization for gaming

Default settings are tuned for fast feedback, but a few choices push latency even lower for fighting games, rhythm games, or competitive shooters.

Troubleshooting

Gamepad & controller FAQ

Which controllers work with Remio?

Any controller your client device can pair over Bluetooth or USB — Xbox Wireless / Series / Elite, PlayStation DualShock 4, PlayStation DualSense, Nintendo Switch Pro, 8BitDo (most models), and any MFi-certified iOS controller. A Windows or Linux computer sees each one as an Xbox 360 or DualShock 4 controller.

Does the game see my controller on the computer?

On a Windows or Linux computer, yes — as a real Xbox 360 or DualShock 4 controller, not as keyboard and mouse. On a Mac, no: macOS doesn't let Remio create a virtual controller, so the buttons arrive as keyboard and mouse input. On any computer you can switch the output to Keys & mouse.

Are triggers analog or on/off over Remio?

On a Windows or Linux computer, analog: triggers come through as triggers, so racing and flight games read the pressure. On a Mac they act as mapped keys, so they are on/off.

Does rumble or haptic feedback work?

Yes, on Windows and Linux computers. When a game rumbles, the vibration is sent back to your controller. A Mac host can't send rumble, and the on-screen gamepad on a phone plays left/right and trigger rumble as one.

Can I use more than one controller at the same time?

On a Windows or Linux computer, yes — up to four at once, each in its own player slot, enough for local co-op with everyone's controller connected to the same device. A Mac host plays one at a time.

Will the game show gamepad button prompts?

On a Windows or Linux computer, yes: the game sees a real Xbox 360 or DualShock 4 controller, so it shows the matching button icons. On a Mac, or with Keys & mouse, it shows keyboard prompts instead.

Headset audio through the controller — does that work?

Not over Remio. Headset audio through the controller's 3.5mm jack stays on your phone or laptop. For low-latency game audio, plug a headset directly into the host PC, or pair Bluetooth audio directly with the host. Remio's game audio still flows back to the client through the stream itself.

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