Docs

Gamepad & controller setup.

Remio turns your phone, tablet, or laptop into a wireless controller bridge for your PC. Pair a controller to the client device, connect to your host, and buttons, sticks, and dpad map straight to keyboard and mouse input the host game already understands. A few minutes from unboxing the controller to playing.

Overview

A controller doesn't have to be physically plugged into the gaming PC to play games on it. Remio captures every button press and stick movement at the client and forwards it to the host as keyboard and mouse input, on the same low-latency input channel Remio uses for pointer and keyboard. The host reacts exactly like it would to a key press or a mouse move — no native gamepad device is created, and no game-side controller support is required.

This is a key/mouse mapping, not a native controller emulation. It's a great fit for menus, strategy and building games, many indie titles, and anything that plays fine with keyboard and mouse — and less of a fit for games that specifically need analog trigger pressure, rumble, or a recognized native gamepad signal (see the FAQ below for the details).

Prerequisites

Supported controllers

Almost every controller you'd reasonably want to game with can pair. Buttons, sticks, and dpad all map to keyboard and mouse input; controller-specific extras below are not carried through.

01 · Pair the controller to your client device

Use your client device's standard pairing flow — Remio doesn't replace it. Once the OS shows the controller as connected, Remio Client picks it up automatically.

Verify the OS reports the controller as connected before opening Remio. A failed pair at the OS level can't be fixed inside Remio.

Tip

Wired USB-C is always lower latency than Bluetooth. If you're playing competitively over a flaky Wi-Fi connection, plug the controller in.

02 · Open Remio Client and connect to the host

Launch Remio Client. When you connect to a host, the controller is automatically forwarded. The HUD shows a small gamepad indicator when input is flowing — solid means events are reaching the host, blinking means the controller is detected but inactive.

You can plug or unplug controllers mid-session. Hot-add and hot-remove both work without disconnecting the stream.

03 · Confirm your inputs are reaching the game

Before diving into a game, do a quick sanity check on the host. This avoids spending ten minutes debugging what turns out to be an OS-level pairing issue.

# Gamepad input flow
Controller → Bluetooth/USB → Client device OS
Client OS → Remio Client reads button and stick events
Remio Client → maps them to keyboard and mouse actions
Remio Host → receives the mapped key press / mouse movement
Game on host → reacts exactly as it would to keyboard and mouse input

04 · Launch a game and test everything

Open the game on the host. Two quick checks:

If a game specifically requires a native gamepad signal, analog trigger pressure, or rumble feedback, this mode isn't the right fit yet — plug the controller directly into the host instead.

Good to know

Gamepad input rides the same low-latency channel Remio uses for keyboard and mouse. It's a key/mouse mapping, not a native controller signal — so it's a great match for games and menus that already work well with keyboard and mouse.

What the host sees

The host doesn't see your controller hardware at all — it sees keyboard and mouse input. This is why setup is simple: no driver to install on the host, no per-game controller support required. It's also why games "with special anti-cheat or native controller requirements" won't recognize the input as a gamepad.

Premium controller features

DualSense and other premium controllers have features Remio doesn't carry through today — worth knowing before you rely on them.

Rumble and haptic feedback

Not supported today. Gamepad input only travels one way — from your controller to the host — so there's no channel back to trigger vibration. Your controller stays still even when the game would normally rumble on a direct connection.

Using a single controller per session

Right now, Remio forwards input from one connected controller per client session. If you want local co-op with several human players and controllers at once, plug the extra controllers directly into the host for that session.

Latency optimization for gaming

Default settings are tuned for fast feedback, but a few choices push latency even lower for fighting games, rhythm games, or competitive shooters.

Troubleshooting

Gamepad & controller FAQ

Which controllers work with Remio?

Any controller your client device can pair over Bluetooth or USB — Xbox Wireless / Series / Elite, PlayStation DualShock 4, PlayStation DualSense, Nintendo Switch Pro, 8BitDo (most models), and any MFi-certified iOS controller. Remio reads button and stick events the same way any app would once the OS reports the controller connected.

Does the game actually see my controller on the host PC?

Not as a native controller device. Remio maps your controller's buttons and stick movement to keyboard and mouse input on the host, so any game or app that accepts keyboard and mouse control works. Games that require a true native gamepad signal aren't the best fit for this mode yet.

Are triggers analog or on/off over Remio?

On/off. Triggers map to a key press like any other button, so games that need true analog trigger pressure — racing sims, some flight sims — will feel different than a controller plugged straight into the host.

Does rumble or haptic feedback work?

Not yet. Gamepad input only travels one way, from your controller to the host, so there's no channel back to trigger vibration. Your controller stays still even when the game would normally rumble.

Can I use more than one controller at the same time?

Remio forwards input from one connected controller per client session today. For local co-op with multiple human players, plug the extra controllers directly into the host.

Will the game show gamepad button prompts?

No. Since your controller's input arrives on the host as keyboard and mouse events, the game will show keyboard and mouse prompts rather than gamepad button icons, even though you're playing with a physical controller.

Headset audio through the controller — does that work?

Not over Remio. Headset audio through the controller's 3.5mm jack stays on your phone or laptop. For low-latency game audio, plug a headset directly into the host PC, or pair Bluetooth audio directly with the host. Remio's game audio still flows back to the client through the stream itself.

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